Monthly Archive for August, 2009

Rab Cee

Although I had played quite a few choose your own adventure books, and especially the prolific Fighting Fantasy book series, I had never actually encountered role-playing games in their true form until I reached secondary school. My introduction came through a good school friend named Martin who had inherited a large collection of games and rulebooks from his older brothers when they moved out. The collection was eclectic, and probably worth a fortune nowadays, and included dozens of early Games Workshop games from their early pre-warhammer days, original copies of first edition Advanced Dungeons and Dragons rulebooks and heaps upon heaps of old White Dwarf. The collection was a veritable Aladdin’s cave of gaming treasure.

He also had recently acquired a copy of Dungeoneer that he brought into school with him one day. I don’t remember how we got talking about RPGS, but we uncovered a mutual interest in the games and their worlds.

Dungeoneer is the main rulebook for the Advanced Fighting Fantasy game system which is an extended and improved version of the rules used in the Fighting Fantasy books. Written by Marc Gascoigne and Pete Tamlyn it is unusual in the RPG field as it was published by Puffin Books, an internationally known publisher of mainstream children’s fiction rather than by a specialist RPG publishing house. Even more unusually it was a trade paperback sized book that could be found on the shelves of John Menzies.

My first ever character carried the resplendently half-inched moniker of Rab Cee. He was supposed to be a fighter/barbarian type from the far north, and naturally he had high skills in hitting stuff with weapons and grunting. Unfortunately his intelligence was on par with a wooden door stop and his social skills were somewhere between the Incredible Hulk and a dead frog. In all fairness he was little more than a two dimensional caricature based on Rab C Nesbitt. That is Rab C Nesbitt if he had lived in world of swords and sorcery and had developed an unhealthy interest in both fire and more specifically magical fire pellets.

Even though you may already have guessed, I suppose I should stop here and tell you what the hell a fire pellet is. Now, as I’ve already described, my mate Martin who got me into the whole RPG thing in the first place had a couple of handwritten books of items for sale and monsters that could be used in the game. One of the items that caught my eye, after the prerequisite two-handed sword and coat of mail armour, were the fire pellets. A fire pellet is a glass sphere, about the size of a tennis ball, filled with a volatile incandescent liquid. I suppose you could think of it like a sort of magical grenade, if a grenade was filled with atomic napalm and exploded at the slightest impact. Smashing just one of these things was the equivalent of setting off a fireball spell and could unleash holy hell on whatever it hit.

In hindsight they’re probably not the best thing to give to a starting character, especially when the player is only twelve…

I spent most of Rab’s starting allowance of gold pieces on a two-handed battleaxe, some chain mail armour and a leather sack filled with as many of these magical bombs as I could afford. I even sold off some of his standard equipment such as rope, grappling hook, his bedroll and even his torches were all sacrificed to finance his fire pellet fetish.

In the context of the game Rab didn’t live long, even though on my character sheet he was clearly marked as being 32 years old, which seemed an adequately ripe age for a drunken pyromaniac.

I’ll admit I wasn’t even subtle about Rab’s characterisation. He quickly devolved into a strange mix of pyromaniac and manic drunken social menace. He had little regard for property and even less regard for whatever quest or mission he had been hired to perform.

My first ever game took place on a rainy day in first year at school when we were packed inside out of the way of the weather. A group of us gathered round with Martin running as the Games Master and the rest of us with our hastily created characters eager for adventure.

There was Rincewind the kleptomaniac wizard who pilfered anything that wasn’t nailed down just in case it was useful as a magical reagent, Tamarall the noble, pompous and self righteous elf archer and Stumm Greybeard the doughty dwarf warrior with a peg leg made of solid iron.

This seminal adventure started out, as they often do, inside a busy tavern somewhere in the pseudo-medieval village of Hoganford. The word amongst the drunken scuttlebutts was that a gang of bandits was terrorising the local farmers and robbing travellers on the road towards the nearest major town. Recently they had grown so bold as to kidnap the infant song of the village mayor and demand a ransom for his return. The local head-honcho was looking for some people to take care of the bandits and rescue the kid.

Naturally the goody-two-shoes elf volunteered us all for this mission in spite of Rab’s heartfelt objections. We filed out of the Tavern, well I say filed. Rab, acting very much within the character I had defined, had to be forcibly dragged out of the establishment with a rope and pulley system.

While Rab stood swaying in the sunlight, narrowly making saving throws to avoid projectile vomiting or collapsing unconscious, the rest of the party interrogated the locals for information. While rolling up these random encounters Martin managed to hit on an odd occurrence whereby Rab noticed a sound coming from down a nearby well. Having encountered deadly random creatures leaping out of stuff in the original Fighting Fantasy books I, and Rab, became convinced that something mighty nasty was lurking at the bottom of the darkened well. Concerned that most of the stuff in the bestiary list which lived in dark underwater caves was too strong to deal with, and lacking a rope and grapnel to investigate the depths of the well Rab naturally decided to drop in a fire pellet to clear it out. Rolling for damage I managed to hit the maximum on all the dice which roughly results in the equivalent of setting of an atomic bomb in the bottom of a very small, shallow well.

The resulting geyser of superheated steam erupted about a hundred feet in the air, and at the top of this fountain of boiling water was the charbroiled corpse of the mayor’s kid. See it turns out that the kid was just lost and the bandits had tried to take advantage of the situation to try and pilfer a reward from the local worthies. Unfortunately this plan was foiled, violently, spectacularly by one man and his obsession with magical explosives.

The townsfolk naturally got a bit pissed at the death of an innocent child, and got out their torches and pitchforks to bring “those damned adventurers” to justice. Sensing that maybe they were in over their heads the rest of the party tried to negotiate with the townsfolk, but Rab sensing that any negotiation would probably result in him being lynched, decided to go down swinging.

The local magistrate had by this point turned out the village’s small militia to try and bring the situation under control before something unfortunate happened. He demanded that the party lay down their weapons and surrender so that the situation could be sorted out with the due process of law. The goody-goody elf and the dwarf both complied immediately. Rincewind had long since vanished into “the shadows” and escaped to the edge of the village and Rab was digging another fire pellet out of his leather bag.

The militia seized the elf and the dwarf. Rab seeing that he was next lobbed a fire pellet into the crowd, a quick dice roll for almost maximum damage later and a dozen charred corpses were flying through the air. Mad with power Rab started lobbing fire pellets around like an Indian fast bowler on steroids. NPCS ran for cover as the half drunk barbarian became Hogansford’s own version of the apocalypse. Houses burned, shops exploded into matchwood and people went sailing through the air propelled by the deadly power of exploding fire pellets.

In an effort to stop the rampage the Elf and the Dwarf both tried to grapple Rab to the ground and overpower him, but instead they all managed to topple over and land on top of the sack containing the remainder of the fire pellets…

Reportedly Rincewind, who was by now over ten miles away on a stolen horse, had most of his hair singed off by the resulting blast and Hogansford was reduced to little more than a deep crater somewhere in the eastern woods.

In all the game, and Rab’s career lasted less than half an hour, but I was bitten by the RPG bug and never looked back from that point on.

Like a Pheonix

As the suprise return of McDowall’s landlord has forced the itinerant couple into a premature house move I’ve taken it upon myself, with some urging from El Kat, to take steps to safeguard this blog for the future. At some point in the near future I hope to be able to regain possession of the famous greykodiak.co.uk domain name, but for the moment the one provided by wordpress.com will do the job.

Sounds Of A Generation

As it’s my birthday I thought I would indulge in a spot of musical nostalgia and take a look at the age old question of what was Number One in the charts on the day I was born. Wikipedia quite usefully lists all the UK number one singles since the chart was first created way back in 1952, but thankfully I didn’t have to go quite that far.

August 21st 1979 was the last week of a four week run at the top for The Boomtown Rats with their hit I don’t like Mondays. It’s not a particular favourite of mine, but it was an OK song as things stand, especially in an era polluted with neon, flares and disco music.

Having discovered the lists of Number Ones I decided to have a trawl through and see what else was number one in the last thirty years:

1979 – The Boomtown Rats – I Don’t Like Mondays
1980 – Abba – The Winner Takes It All
1981 – Shakin’ Stevens – Green Door
1982 – Dexy’s Midnight Runners – Come on Eileen
1983 – KC And The Sunshine Band – Give It Up
1984 – George Michael – Careless Whisper
1985 – Madonna – Into The Groove
1986 – Chris de Burgh – The Lady In Red
1987 – Michael Jackson with Siedah Garrett – I Just Can’t Stop Loving You
1988 – Yazz and the Plastic Population – The Only Way Is Up
1989 – Jive Bunny and the Mastermixers – Swing The Mood
1990 – Bombalurina – Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini
1991 – Bryan Adams – (Everything I Do) I Do It for You
1992 – Snap! – Rhythm Is A Dancer
1993 – Freddie Mercury – Living On My Own
1994 – Wet Wet Wet – Love Is All Around
1995 – Blur – Country House
1996 – Spice Girls – Wannabe
1997 – Will Smith – Men In Black
1998 – Boyzone – No Matter What
1999 – Westlife – If I Let You Go
2000 – SPiller – Groovejet (If This Ain’t Love)
2001 – Five – Let’s Dance
2002 – Sugababes – Round Round
2003 – Blu Cantrell – Breathe
2004 – 3 Of A Kind – Baby Cakes
2005 – McFly – I’ll Be OK
2006 – Shakira – Hips Don’t Lie
2007 – Robyn – With Every Heartbeat
2008 – Katy Perry – I Kissed A Girl
2009 – Black Eyed Peas – I Gotta Feeling

So there you have it. These thirty songs are essentially the soundtrack of my life, now repeat after me: What a load of SHITE!

Ah Believe In THE POWAH

It’s amazing sometimes how memories of the most mundane things can stay with you for years after the fact.  One particularly odd memory that I’ve had recently is of the South of Scotland Electricity Board adverts that used to infest the TV when I was young. Even more specifically than that however is the fact that the jingle from them has reached out across time and space and got stuck in my head on more than one occasion.

I’ve got no idea what sets it off as the SSEB was privatised in 1991, and nobody has ever replicated their campaign. I can only assume that I saw it in one of those “Hundred Greatest Advert” shows that they sometimes pollute the schedules with late on Saturday nights.

Finally though, I have a way to deal with the jingle if it gets stuck in my head as some kind soul has posted one of the adverts on Youtube. The advert is from 1987 when I would only be eight, and it bears all the hallmarks of an Eighties Scottish television production. Everyone speaks in an infuriatingly over pronounced K-HELVEN-sayeed accent, they don’t have a single word of real Scots thrown in and everyone is a yuppie even though real yuppies never came within a hundred miles of Scotland.

Without further ado: BEHOLD THE TWEE!

The Kodiak and the RPG

My little sojourn down memory lane the other day has reawakened my interest in role-playing games. As a result I’ve been flicking trough various game books and manuals over the last couple of days and smiling at some of the memories that they invoke. I can actually still remember why one book has a giant Pepsi spill over the index pages.

The vast majority of my RPG related collection lives in exile at my folks house where it takes up more than its fair share of space. Most of the books are well thumbed, and have been used and abused a lot of the years, but non more so that the various manuals and supplements for role-playing games. By my rough count I must have about thirty or forty books from various game systems over the years. Not an enormous collection as things goes, but fairly respectable considering my often meagre resources.

Role-playing is a hobby that has been much maligned over the years, by conservative groups, and by the public in general. Trouble is that even though games, and the genre’s they inhabit, have become more socially acceptable and mainstream in recent years RPGS themselves remain a niche hobby. A state of affairs that’s not helped by the arcane nature of the rules, the elitism and defensive behaviour of many players and the ever present social stigma of being labelled a “geek”.

Role Playing Games and I have a long history. I played them a lot thought-out my time at school and even on into university. I particularly enjoyed playing as the Games Master, or GM to use the vernacular, a role which is best described as part referee, storyteller, director, supporting actor and writer. The GM is the one with the hardest job within the game. They are responsible for creating a framework against which the players, and their characters, have to play. They provide the descriptions of surroundings, In short everything that’s done by the program itself in a computer RPG like Baldur’s Gate. It can be an exhausting process designing a world and many people prefer to play in one of the many pre-existing worlds that exist. Most games have some kind of default setting that best fits the tone and , some are a simple sketch work map and a brief idea of how the world works, others, like the Forgotten Realms, one of the principle Dungeons and Dragons settings, are so insanely well detailed they rival the real world.

I suppose it’s fair to say straight away that my friends and I were never what I would describe as “serious role-players”. As far as we were concerned it was more important to enjoy ourselves rather than worry about the details of our characterisation or the individual minutiae of the rulebooks. We weren’t self possessed role-players, but equally we weren’t just rolling dice and marking character sheets for no reason. It provided a powerful outlet for our imaginations, and a far more constructive environment than standing round a bus shelter with a couple of bottles of cider.

I like to think that playing these games came with a lot of unintended benefits. It stimulated my interest in history, politics and technology as I tried to find out about real world equivalents for what existed in the game worlds. I don’t think I’d know half as much about castles, medieval warfare or mythology if I’d spent my teenage years solely occupied with Sonic the Hedgehog or Rangers FC.

I also found that the act of having to consistently produce written notes and entire adventures that would entertain and amuse also served to develop my writing, planning and communicating skills. I might even go so far as to say that it was far more useful to me than simply sitting through higher English. It also helped develop my imagination and cognitive abilities; especially when the players would go off on tangents to the original adventure and the entire game had to be reshaped on the fly to suit their whims.

As a nostalgic trip down memory lane I think I’ll publish a few posts here and there over the course of the coming weeks on the subject of my role-playing experiences over the years.

Twitter Twatter, Splitter Splatter

After a bit of peer pressure from MCDOWALL I’ve signed up to Twitter the latest techno-magic fad to hit the Internet. I’ve had mooched around on it, but I’m not entirely sure what to make of it at the moment.

From what I’ve seen so far the entire service isn’t that greatly different from sending out SMS messages to people and receiving them back. Messages are limited to 140 characters and it seems difficult to maintain the thread of a conversation. The main strength of the thing is that you can use a standard mobile phone to send and receive messages via the service. That way, in theory, you can stay up to the minute with the activities of all your friends.

To me it just looks a lot like blogging for the ADHD generation.

Now I know that there are people out there who use it seriously for sending out their location, or sharing things rapidly with their friends, but for every one of those I guarantee there will be a dozen more pages that look like this:

18:01 – Totally twittering while like taking a crap LOL

19:31 – Going to a club xxx

20:03 – That guy is like so checking me out

20:05 – OMG he’s coming over!!!!111

20:11 – He’s like so cool!

21:00 – Drinking SHOTS! LOL!!

21:59 – I am like SOOOO drunk right now

22:33 – Totally puked all over the place I hope nobody noticed LOL!

22:47 – @RANDOMCHICK Totally check out his myspace his name is…

23:22 – Can’t find my knickers… WTF?

<< Two hours worth of unintelligible gibberish due to drunken sausage fingers. >>

02:22 – I’m like in a taxi going to his place! LOL!!

02:54 – We’re like totally having SEX like RIGHT NOW!

03:01 – He like totally came already WTF!

03:04 – He’s like asleep on top of me LOL!

03:06 – OK like SRSLY someone call the cops he’s snoring :-(

03:19 – YAY he finally rolled over!

03:33 – He’s like still snoring :-( isn’t that like a crime or something :-(

10:07 – OMG I have such a hangover :-(

10:09 – @RANDOMOTHERCHICK should I call him already?

10:11 – OMG OMG OMG his number is some old lady who doesn’t know him!

11:44 – At the clinic LOL got a rash and itch :-S ROFL

To be entirely fair I’ve only been on it for a grand total of two days so it’s probably too early for me to PANNITT, but that’s never stopped me in the past.  No doubt McDowall will appear in the comments below this post and call me a luddite, but he’s only getting a prize if he manages to do it less than ten minutes after I put this up.

Clock’s ticking…

The Auto-Historical Way Back Machine

Today is an odd anniversary of sorts as it marks twelve years since my first ever “proper” job interview. I was a fresh faced seventeen year old and my parents, acting in my own best interests it has to be noted, made me apply for a position as a apprentice electrician with East Ayrshire Council which had been advertised in the Kilmarnock Standard.

It was about three months since I had finished sixth year and left the school, and  only a couple of weeks till the Higher Exam results were due to arrive. I had pinned my hopes, and my future, on a conditional offer that I had from the University of Glasgow. With the youthful arrogance of a teenager I was black affronted by the very suggestion that I wouldn’t manage to get the results required to get into university. I naturally assumed that the universe itself would bend to my adolescent will and everything would work out exactly as I had planned. At best I thought my folks were being overly pessimistic about my future, and worst I actively considered them to be trying to insult my abilities and ambitions.

There was no way I was going to be just an electrician.

I filled in the forms under the hawk-like eyes of my Mum who made sure I dotted the i’s and crossed the t’s in my best handwriting. To my folk’s credit they both chipped in with suggestions and advice on what to write in the various boxes on the ten page form as well as what to put in the myriad of smaller additional forms that came along with it. I remember cursing under my breath when my Mum lifted the completed application form and posted it for me before I “conveniently” managed to lose it somewhere.

I guess she knows me better than she lets on...

I kept my fingers crossed that I wouldn’t hear any more about it, but unfortunately for me, my Standard Grade results were more than enough to automatically short list me for an interview. Much to my annoyance the letter duly arrived at the end of July inviting me to come along to the the Council’s depot on Burnside Street in Kilmarnock. I remember that I remained belligerent about the whole affair right till we stopped outside the place. My Dad gave me some simple, sound advice to be polite, be honest and try to be enthusiastic no matter what I felt about the situation.

“It’s good to have options, just in case,” he told me as I got out of the car.

The interview itself was fairly typical of local government. To start with I was left sitting in a room, which looked for all the world like a broom cupboard, with a dozen other prospective apprentices who shuffled nervously and looked at their feet. Nobody said much, and I recognised a few of them as younger brothers of people who were in my year at school. I guess in my snobbish way I looked at them and believed it confirmed everything that I had been thinking. My folks were lumping me in with a the can’t does/won’t does. The sixteen year old school leavers with a four in standard grade woodworking and a certificate saying they turned up for the required number of days in the school year.

I sat in that broom cupboard for nea nearly three hours, sayuing nothing, and avoiding eye contact. Everyone else did the same. Looking back I wonder if that was part of the interview, an attempt to see what our personalities were like and if we mixed well with strangers in new environments. I don’t think the council is that Machiavellian, but the possibility did occur to me afterwards.

Finally after several false starts I was led into a large meeting room with tables on three sides and half a dozen men in women dressed in suits looked down their noses at me. Interviews are intimidating enough when they’re one on one and you’ve got years of experience under you belt. It’s a pale choice of adjective when you’re only seventeen and the closest you’ve ever been to a hard hitting interview was that time you sat too close to the TV when Roger Cook was chasing a used car salesman down the street.

The interview started out as most do with questions about why I wanted to work for the council and what I knew about being an electrician and so on. One of the other interviewers seemed less than enthused by my candidacy and was quite brusque in his questioning. He obviously had taken the view that I wasn’t a suitable candidate as I had been more academically than  inclined with no technical studies subjects or any indication. I put up with it for the sake of making a good impression and even managed to properly describe how to wire up a plug to his visible annoyance.

It was about then that the whole process took a strange turn. The lead interviewer pulled out my application form and scanned it for things to ask me about. His eyes settled on my hobbies and interest and he looked up at me and asked what I meant by role-playing games. I explained as best I could to him while trying to avoid sounding like a complete weirdo. I was still suffering from the crippling appearance conciousness that afflicts all teenagers, the creeping fear of being seen as “different” or “geeky”. Someone who like playing pretend with dice and elves was all that. The lead interviewer seemed genuinely interested in my hobby, but many of the others started mentally marking me down on their sheets.

Too weird for the council I guess.

I left and got into the car with my dad and he asked me how it went. I said OK, but that I didn’t think I was what they were looking for, and he said it didn’t matter at least I had tried.

In the end my Higher results came through a couple of days later and I had the grades I needed to get into the University of Glasgow’s Computing Science course. A Dear John letter from East Ayrshire Council followed soon after which thanked me for attending the interview but that I had been unsuccessful this time.

I felt smugly vindicated with my “victory” and would cast it up to my folks on several occasions in the future. I can see now with hindsight of course that my folks were just doing what they believe was in my own best interests. At the time though, and for a long time afterwards if I’m honest, I believed that their urging was motivated by a lack of faith in my ability. For many years I harboured a deep seated grudge for this perceived lack of faith, even when I was the beneficiary of their selfless support and all too real sacrifices I still held onto the idea that they had at one point lacked faith in my ability.

So I suppose that this post is an apology of sorts, and a thank you to them, for their unwavering support over the years, even if at times I lacked the wisdom, experience or even the humility to understand that support.

Hiatus Hat

I haven’t written many blog posts lately for various reasons and it’s beginning to get to me.

Watch this space.