Archive for the 'Nostalgia' Category

I believe

El Kat and I watched the outstandingly funny Boat That Rocked at the weekend, and there’s one scene in particular that has awakened an old memory in my dusty old mind. Roughly halfway through the crew are all sitting out on deck drinking beer and talking. They play a game where one person says something beginning with the words “raised you’re hands if you’ve never…” and then says an action or scenario, usually something embarrassing, and the others have to raise their hands if they’ve done it. They take it in turns to go around the group choosing actions and telling embarrassing stories. It’s a funny scene that does a lot to help get to know the characters within their world.

I’m sure that it’s not a great stretch to say that nearly everyone has played the game Truth or Dare at some point in their lives. I wonder however if any of you have ever heard of a game that a few of us invented as students while out for the night at Jim’s Bar in the Queen Margaret Union circa 1998.

Maybe it was the product of one Carlsberg too many, or maybe it was just a by-product of the urge to expose philosophy, moral indignation and personal views while under the influence.

The rules are fairly simple. Everyone takes a turn to say two facts about themselves. The facts must stated in a certain way: The first must be “I believe…” and the second “I do not believe…” followed by whatever you believe or do not believe in. The only other rules are that these must be statements of actual belief, and not just jokes specifically at one of the other player’s expense.

I suppose there isn’t really a point to the game, it’s just a kind of variation on truth or dare.

Given our states of mind, and the philosophical nature of our debates the game often focussed on religious, moral and social topics. I’ve included a few of my own below to give you an idea of how it works.

I believe that nothing worthwhile is ever easy
I do not believe that the ends justify the means

I believe that all human beings should be free and equal
I do not believe that human rights can be given or taken away

I believe that any human can be a monster by their own choice I do not believe that an entity like “The Devil” is the cause of all evil in the world

I believe in God
I do not believe in the way that he is portrayed by religion

I believe religion is a social construct to control humankind I do not believe that we can comprehend or communicate with God

I believe that all gods are the same God
I do not believe that any faith is less valid than another

I believe that all humans have an equal capacity for good and evil I do not believe that

I believe that human greed is the root of all evil
I do not believe that human greed will ever be satiated

I believe the world will end when the sun dies
I do not believe the world will end if humans die

I believe we are the sum of our actions, words and choices
I do not believe that humans are born sinners

Rab Cee

Although I had played quite a few choose your own adventure books, and especially the prolific Fighting Fantasy book series, I had never actually encountered role-playing games in their true form until I reached secondary school. My introduction came through a good school friend named Martin who had inherited a large collection of games and rulebooks from his older brothers when they moved out. The collection was eclectic, and probably worth a fortune nowadays, and included dozens of early Games Workshop games from their early pre-warhammer days, original copies of first edition Advanced Dungeons and Dragons rulebooks and heaps upon heaps of old White Dwarf. The collection was a veritable Aladdin’s cave of gaming treasure.

He also had recently acquired a copy of Dungeoneer that he brought into school with him one day. I don’t remember how we got talking about RPGS, but we uncovered a mutual interest in the games and their worlds.

Dungeoneer is the main rulebook for the Advanced Fighting Fantasy game system which is an extended and improved version of the rules used in the Fighting Fantasy books. Written by Marc Gascoigne and Pete Tamlyn it is unusual in the RPG field as it was published by Puffin Books, an internationally known publisher of mainstream children’s fiction rather than by a specialist RPG publishing house. Even more unusually it was a trade paperback sized book that could be found on the shelves of John Menzies.

My first ever character carried the resplendently half-inched moniker of Rab Cee. He was supposed to be a fighter/barbarian type from the far north, and naturally he had high skills in hitting stuff with weapons and grunting. Unfortunately his intelligence was on par with a wooden door stop and his social skills were somewhere between the Incredible Hulk and a dead frog. In all fairness he was little more than a two dimensional caricature based on Rab C Nesbitt. That is Rab C Nesbitt if he had lived in world of swords and sorcery and had developed an unhealthy interest in both fire and more specifically magical fire pellets.

Even though you may already have guessed, I suppose I should stop here and tell you what the hell a fire pellet is. Now, as I’ve already described, my mate Martin who got me into the whole RPG thing in the first place had a couple of handwritten books of items for sale and monsters that could be used in the game. One of the items that caught my eye, after the prerequisite two-handed sword and coat of mail armour, were the fire pellets. A fire pellet is a glass sphere, about the size of a tennis ball, filled with a volatile incandescent liquid. I suppose you could think of it like a sort of magical grenade, if a grenade was filled with atomic napalm and exploded at the slightest impact. Smashing just one of these things was the equivalent of setting off a fireball spell and could unleash holy hell on whatever it hit.

In hindsight they’re probably not the best thing to give to a starting character, especially when the player is only twelve…

I spent most of Rab’s starting allowance of gold pieces on a two-handed battleaxe, some chain mail armour and a leather sack filled with as many of these magical bombs as I could afford. I even sold off some of his standard equipment such as rope, grappling hook, his bedroll and even his torches were all sacrificed to finance his fire pellet fetish.

In the context of the game Rab didn’t live long, even though on my character sheet he was clearly marked as being 32 years old, which seemed an adequately ripe age for a drunken pyromaniac.

I’ll admit I wasn’t even subtle about Rab’s characterisation. He quickly devolved into a strange mix of pyromaniac and manic drunken social menace. He had little regard for property and even less regard for whatever quest or mission he had been hired to perform.

My first ever game took place on a rainy day in first year at school when we were packed inside out of the way of the weather. A group of us gathered round with Martin running as the Games Master and the rest of us with our hastily created characters eager for adventure.

There was Rincewind the kleptomaniac wizard who pilfered anything that wasn’t nailed down just in case it was useful as a magical reagent, Tamarall the noble, pompous and self righteous elf archer and Stumm Greybeard the doughty dwarf warrior with a peg leg made of solid iron.

This seminal adventure started out, as they often do, inside a busy tavern somewhere in the pseudo-medieval village of Hoganford. The word amongst the drunken scuttlebutts was that a gang of bandits was terrorising the local farmers and robbing travellers on the road towards the nearest major town. Recently they had grown so bold as to kidnap the infant song of the village mayor and demand a ransom for his return. The local head-honcho was looking for some people to take care of the bandits and rescue the kid.

Naturally the goody-two-shoes elf volunteered us all for this mission in spite of Rab’s heartfelt objections. We filed out of the Tavern, well I say filed. Rab, acting very much within the character I had defined, had to be forcibly dragged out of the establishment with a rope and pulley system.

While Rab stood swaying in the sunlight, narrowly making saving throws to avoid projectile vomiting or collapsing unconscious, the rest of the party interrogated the locals for information. While rolling up these random encounters Martin managed to hit on an odd occurrence whereby Rab noticed a sound coming from down a nearby well. Having encountered deadly random creatures leaping out of stuff in the original Fighting Fantasy books I, and Rab, became convinced that something mighty nasty was lurking at the bottom of the darkened well. Concerned that most of the stuff in the bestiary list which lived in dark underwater caves was too strong to deal with, and lacking a rope and grapnel to investigate the depths of the well Rab naturally decided to drop in a fire pellet to clear it out. Rolling for damage I managed to hit the maximum on all the dice which roughly results in the equivalent of setting of an atomic bomb in the bottom of a very small, shallow well.

The resulting geyser of superheated steam erupted about a hundred feet in the air, and at the top of this fountain of boiling water was the charbroiled corpse of the mayor’s kid. See it turns out that the kid was just lost and the bandits had tried to take advantage of the situation to try and pilfer a reward from the local worthies. Unfortunately this plan was foiled, violently, spectacularly by one man and his obsession with magical explosives.

The townsfolk naturally got a bit pissed at the death of an innocent child, and got out their torches and pitchforks to bring “those damned adventurers” to justice. Sensing that maybe they were in over their heads the rest of the party tried to negotiate with the townsfolk, but Rab sensing that any negotiation would probably result in him being lynched, decided to go down swinging.

The local magistrate had by this point turned out the village’s small militia to try and bring the situation under control before something unfortunate happened. He demanded that the party lay down their weapons and surrender so that the situation could be sorted out with the due process of law. The goody-goody elf and the dwarf both complied immediately. Rincewind had long since vanished into “the shadows” and escaped to the edge of the village and Rab was digging another fire pellet out of his leather bag.

The militia seized the elf and the dwarf. Rab seeing that he was next lobbed a fire pellet into the crowd, a quick dice roll for almost maximum damage later and a dozen charred corpses were flying through the air. Mad with power Rab started lobbing fire pellets around like an Indian fast bowler on steroids. NPCS ran for cover as the half drunk barbarian became Hogansford’s own version of the apocalypse. Houses burned, shops exploded into matchwood and people went sailing through the air propelled by the deadly power of exploding fire pellets.

In an effort to stop the rampage the Elf and the Dwarf both tried to grapple Rab to the ground and overpower him, but instead they all managed to topple over and land on top of the sack containing the remainder of the fire pellets…

Reportedly Rincewind, who was by now over ten miles away on a stolen horse, had most of his hair singed off by the resulting blast and Hogansford was reduced to little more than a deep crater somewhere in the eastern woods.

In all the game, and Rab’s career lasted less than half an hour, but I was bitten by the RPG bug and never looked back from that point on.

Sounds Of A Generation

As it’s my birthday I thought I would indulge in a spot of musical nostalgia and take a look at the age old question of what was Number One in the charts on the day I was born. Wikipedia quite usefully lists all the UK number one singles since the chart was first created way back in 1952, but thankfully I didn’t have to go quite that far.

August 21st 1979 was the last week of a four week run at the top for The Boomtown Rats with their hit I don’t like Mondays. It’s not a particular favourite of mine, but it was an OK song as things stand, especially in an era polluted with neon, flares and disco music.

Having discovered the lists of Number Ones I decided to have a trawl through and see what else was number one in the last thirty years:

1979 – The Boomtown Rats – I Don’t Like Mondays
1980 – Abba – The Winner Takes It All
1981 – Shakin’ Stevens – Green Door
1982 – Dexy’s Midnight Runners – Come on Eileen
1983 – KC And The Sunshine Band – Give It Up
1984 – George Michael – Careless Whisper
1985 – Madonna – Into The Groove
1986 – Chris de Burgh – The Lady In Red
1987 – Michael Jackson with Siedah Garrett – I Just Can’t Stop Loving You
1988 – Yazz and the Plastic Population – The Only Way Is Up
1989 – Jive Bunny and the Mastermixers – Swing The Mood
1990 – Bombalurina – Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini
1991 – Bryan Adams – (Everything I Do) I Do It for You
1992 – Snap! – Rhythm Is A Dancer
1993 – Freddie Mercury – Living On My Own
1994 – Wet Wet Wet – Love Is All Around
1995 – Blur – Country House
1996 – Spice Girls – Wannabe
1997 – Will Smith – Men In Black
1998 – Boyzone – No Matter What
1999 – Westlife – If I Let You Go
2000 – SPiller – Groovejet (If This Ain’t Love)
2001 – Five – Let’s Dance
2002 – Sugababes – Round Round
2003 – Blu Cantrell – Breathe
2004 – 3 Of A Kind – Baby Cakes
2005 – McFly – I’ll Be OK
2006 – Shakira – Hips Don’t Lie
2007 – Robyn – With Every Heartbeat
2008 – Katy Perry – I Kissed A Girl
2009 – Black Eyed Peas – I Gotta Feeling

So there you have it. These thirty songs are essentially the soundtrack of my life, now repeat after me: What a load of SHITE!

Ah Believe In THE POWAH

It’s amazing sometimes how memories of the most mundane things can stay with you for years after the fact.  One particularly odd memory that I’ve had recently is of the South of Scotland Electricity Board adverts that used to infest the TV when I was young. Even more specifically than that however is the fact that the jingle from them has reached out across time and space and got stuck in my head on more than one occasion.

I’ve got no idea what sets it off as the SSEB was privatised in 1991, and nobody has ever replicated their campaign. I can only assume that I saw it in one of those “Hundred Greatest Advert” shows that they sometimes pollute the schedules with late on Saturday nights.

Finally though, I have a way to deal with the jingle if it gets stuck in my head as some kind soul has posted one of the adverts on Youtube. The advert is from 1987 when I would only be eight, and it bears all the hallmarks of an Eighties Scottish television production. Everyone speaks in an infuriatingly over pronounced K-HELVEN-sayeed accent, they don’t have a single word of real Scots thrown in and everyone is a yuppie even though real yuppies never came within a hundred miles of Scotland.

Without further ado: BEHOLD THE TWEE!

The Kodiak and the RPG

My little sojourn down memory lane the other day has reawakened my interest in role-playing games. As a result I’ve been flicking trough various game books and manuals over the last couple of days and smiling at some of the memories that they invoke. I can actually still remember why one book has a giant Pepsi spill over the index pages.

The vast majority of my RPG related collection lives in exile at my folks house where it takes up more than its fair share of space. Most of the books are well thumbed, and have been used and abused a lot of the years, but non more so that the various manuals and supplements for role-playing games. By my rough count I must have about thirty or forty books from various game systems over the years. Not an enormous collection as things goes, but fairly respectable considering my often meagre resources.

Role-playing is a hobby that has been much maligned over the years, by conservative groups, and by the public in general. Trouble is that even though games, and the genre’s they inhabit, have become more socially acceptable and mainstream in recent years RPGS themselves remain a niche hobby. A state of affairs that’s not helped by the arcane nature of the rules, the elitism and defensive behaviour of many players and the ever present social stigma of being labelled a “geek”.

Role Playing Games and I have a long history. I played them a lot thought-out my time at school and even on into university. I particularly enjoyed playing as the Games Master, or GM to use the vernacular, a role which is best described as part referee, storyteller, director, supporting actor and writer. The GM is the one with the hardest job within the game. They are responsible for creating a framework against which the players, and their characters, have to play. They provide the descriptions of surroundings, In short everything that’s done by the program itself in a computer RPG like Baldur’s Gate. It can be an exhausting process designing a world and many people prefer to play in one of the many pre-existing worlds that exist. Most games have some kind of default setting that best fits the tone and , some are a simple sketch work map and a brief idea of how the world works, others, like the Forgotten Realms, one of the principle Dungeons and Dragons settings, are so insanely well detailed they rival the real world.

I suppose it’s fair to say straight away that my friends and I were never what I would describe as “serious role-players”. As far as we were concerned it was more important to enjoy ourselves rather than worry about the details of our characterisation or the individual minutiae of the rulebooks. We weren’t self possessed role-players, but equally we weren’t just rolling dice and marking character sheets for no reason. It provided a powerful outlet for our imaginations, and a far more constructive environment than standing round a bus shelter with a couple of bottles of cider.

I like to think that playing these games came with a lot of unintended benefits. It stimulated my interest in history, politics and technology as I tried to find out about real world equivalents for what existed in the game worlds. I don’t think I’d know half as much about castles, medieval warfare or mythology if I’d spent my teenage years solely occupied with Sonic the Hedgehog or Rangers FC.

I also found that the act of having to consistently produce written notes and entire adventures that would entertain and amuse also served to develop my writing, planning and communicating skills. I might even go so far as to say that it was far more useful to me than simply sitting through higher English. It also helped develop my imagination and cognitive abilities; especially when the players would go off on tangents to the original adventure and the entire game had to be reshaped on the fly to suit their whims.

As a nostalgic trip down memory lane I think I’ll publish a few posts here and there over the course of the coming weeks on the subject of my role-playing experiences over the years.

RIP Dom DeLuise

Some sad news today: Dom DeLuise has died at the age of 75. If you don’t instantly recognise the name you might remember him from one of the many classic movies that appeared in over his career.  He’s probably most famous nowadays for appearing alonside Burt Reynolds in The Cannonball Run, but he’s worked hard and consistantly for years as a character actor. I really liked him in many of the films that he appeared in. He was one of those “larger than life” actors in the vein of John Candy, Chris Farley and John Belushi who was blessed with comic timing and could make you smile without even uttering a word.

Rest in peace Captain Chaos. The world is poorer without you.

Nuclear Nightmare API

The Google Maps API seems to be popping up more and more lately. It powers mapping on a lot of interesting and varied websites. I’ve seen it in use on everything from the website of the GSPC to the Scottish Road Works Register site that I mentioned a while back.

These applications don’t stray too far from the bread and butter mapping of the main Google maps website. They’re useful and very user friendly, but they lack a certain degree of imagination.

Not so this mapping applet by an Australian company called Carlos Labs. They’ve actually taken the Google maps API and used it to illustrate the destructive area of effect of various nuclear weapons ranging from the 15kiloton Little Boy to the infamous 50 megaton Tsar Bomba. It even includes the option to drop a hypothetical asteroid on top of any location on earth. I spotted a link to it via digg, to http://bldgblog.blogspot.com/. It’s an architecture and desgin blog that’s actually very interesting in itself with a lot of unusual bulding design ideas. I suggest you take a look even if architecture isn’t your bag.

Where was I? Oh yeah. The BOMBS.

The display may only show concentric rings of destruction but it’s still interesting, and a little frightening, to see how much of your home town or city would be reduced to radioactive slag.

Interestingly this website might finally settle an argument that I had with some of my mates at primary school. You see it was back during the real Gulf War when Britain and America invaded Iraq to liberate the Kuwaiti oil from Saddam Hussein and his band of merry men. The war took place towards the end of 1990 so that would probably put me in primary six at the time. I was slowly taking an interest in the news and newspapers and they were full of discussions about the capability of Saddam’s military. This made it’s way into the playground as we played Iraqi’s Vs The SAS all through lunchtime and playtime (we were allowed to call it playtime back then, but I’m guessing that’s probably not politically correct anymore).

One of the kids brought in a big double page, full colour spread from one newspaper, the Daily Record I think, and it showed Iraqi scud missile launchers and discussed the potential threat from Saddam’s collection of nuclear, bacteriological and chemical weapons (feel free to laugh up your hindsight laden sleeve at this point everyone). Everyone should take note that back in those more innocent times we didn’t call them weapons of mass destruction, and we most defiantly didn’t trivialise them with their modern sound bite WMD designation either.

Now this was a lot of information for a bunch of ten year olds, and in those days of course we couldn’t just log onto Wikipedia and check out the facts about Scud missiles. Naturally our fertile imaginations ran wild as we worked out what would happen to our small Ayrshire village if Saddam pushed THE BUTTON and sent a nuke loaded scud into the middle of Glasgow.

I can still remember the arguments to this day, but strangely nobody argued, or even bothered to find out, if a Scud could reach Glasgow from Iraqi. We were more concerned about what would happen when it did. Some people argued that a nuke would blow Scotland to pieces leaving only a huge hole that quickly flooded with the sea. Others thought that only the middle of Glasgow would get it, and everywhere else would be ok.

I decided to use the applet to try it out:

First up we have the impact of a small tactical nuclear device: Little Boy which was dropped on Hiroshima at the end of WWII. This weighs in at 15kiloton of TNT and is probably equivalent to any nuclear device that Iraq could have realistically produced.

15kt

As you can see the destruction is mainly confined to the centre of Glasgow. No effect on Ayrshire at this point other than having to listen to some folk from Clydebank complaining about the delay that the explosion has caused to their Giro’s being paid.

Next up we have a larger device: a Chinese made DF-31 which is about the standard for an intercontinental ballistic missile warhead at 150 kilotons.

140kt

As you can see the area of destruction is much wider. The centre of Glasgow has been almost completely destroyed and the direct blast effects reach out as far as Giffnock, Partick and Easterhouse. Again no effect on Ayrshire beyond a sudden high wind, bright flash and a rumbling bang in the distance.

Last and by no means least we have the effects of the Tsar Bomba. The largest nuclear weapon ever detonated on Earth. At 50 Megatons it is several orders of magnitude larger than the previously mentioned weapons.

50mt

As you can see the area of effect is huge: The entire of Glasgow, right out to the suburbs, has been entirely destroyed. The nuclear flash followed by huge blast and pressure waves levels most of Renfrewshire, North Ayrshire and Lanarkshire and effects can been seen as far away as Livingston or Edinburgh itself. I think you could safely say that the Central Belt would be a total write off. As for my wee village, it’s hidden underneath the map button at the bottom right of the picture, but it would be just on the trailing edge of the outermost blast ring. I think quite a few people would have gotten a thousand year sun tan off such a bomb.

Thankfully Saddam didn’t have any nuclear weapons (stop laughing at the back of the class), nor did he have the means to attack Glasgow, but if he did I think my wee backwater home town would have been safe enough from him.

Right now though my current flat would have been vaporised in every single one of those explosions so nobody piss off anyone with a big bomb ok?

Travelling Man

I took an odd notion today and I’m not sure what prompted it, but I fancy a sojourn down to the lands of Dumfries and Galloway. I think it’s the result of a healthy dose of nostalgia coupled with seven hours spent pouring over job sheets for a contractor that’s based down in Dumfries.

Given that this is being touted as the Scottish Homecoming Year and that it’s 250 years since the birth of Rabbie Burns the South Ayrshire Messiah. I think 2009 would be a perfect candidate for a grand tour of the South West of Scotland.

I’ve been putting together a list of things in the South West I think everyone should go and visit for a day. Some of these are fairly personal choices based on childhood nostalgia and so on, but others are genuinely interesting I promise.

I’ll start from the infamous Glasgow and head south:

Dean Castle and Country Park, Kilmarnock: They have a castle, they have woods, deer and sometimes they even have historical re-enactment days. It’s also free to go. I haven’t been since I was at primary school and I vaguely remember being convinced that someone was watching me from the rafters in the great hall…

Loudoun Hill, by Darvel: an ancient volcanic plug just over 316m high. I grew up in its reassuringly dumpy shadow, but I’m sad to say I’ve never climbed it. This year is hereby nominated the year. You’re all welcome to join me.

Mauchline: this is more of a personal indulgence than the others. My grandparents all lived in Mauchline, my parents grew up there, met there, got married there etc. The town itself has a lot of memories for me. None more so that fishing with my Papa during the summer holidays at his well hidden fishing hole under the towering Howfort Brig. The impressive Ballochmyle Viaduct, the world’s larges single span masonry arch runs across the river Doon near the village.  There’s also a castle hidden somewhere in the middle of town, and that tinker Rabbie Burns might have wynched a few local lassies about there too… I might also recommend a drop into Poosie Nansies which hasn’t seemingly changed a bit since Burns himself frequented it. In other news the café in Kilmarnock Road used to have a classic coffee table space invaders game the likes of which haven’t been seen since the 1970′s.

The Wellington Café, Ayr: At the junction of Alloway Place, Fort Street and the Sandgate just across from Ayr bus station. I don’t know what it’s like nowadays, but going to the Wellington used to be a hallmark of a family trip to Ayr. The plates of chips were outstanding back in the day.

Culzean Castle: I’ve been at this stonking great beast of a country mansion a couple of times, but truth be told I’ve never actually been inside the damn thing. Maybe 2009 should be the year I have a look at the extensive collections of shiny weapons and the famous. Nearby is also the interestingly named Gas House which has an exhibition about William Murdoch.

The Electric Brae: a stretch of road between Dunure and Maybole that is where the laws of gravity bend and break while subjected to the warping evil emanating from that strange land. OK so really it’s a world famous optical illusion caused by the lie of the land surrounding the road, but I like to think that McDowall was somehow responsible for this perversion of the natural order of things. Folk from Maybole can skip this bit as they’re all sick of hearing about the damn thing apparently.

Closeburn: lying between the town of Thornhill and Dumfries this small and sleepy hamlet doesn’t have much to see, but apparently my grandparents and great grandparents originated from around this area. I seem to remember that one of the great grandad’s worked on the railway here.

Castle Douglas, and more specifically Lochside Caravan & Camping Site on the banks of Carlinwark Loch. My folks and I used to go on holiday there at the summer and in our old Thompson caravan. My Gran and Papa were fond of the place as well and would usually keep their caravan there for most of the season. I’ve got a lot of fond memories of the time we spent there and the people I met. There’s also a very good chip shop at the western end of the town, and I remember their being a caravan and camping shop with some fairly unique smells. It’s a bustling, active town as well with a lot of local shops. Barry Smart’s bookshop was always a favourite with my sister and I as it had a huge toy section in the back, and it was also stocked with more magazines than I’d ever seen before. I seem to remember it was the only place you could just buy New Atari User off the shelf.

Dumfries: the county town of Dumfriesshire is a bustling place, and my sister and I always made a beeline for the giant toy ship in Friars Vennel. The toy store is sadly long since gone, but there’s a lot to Dumfries that I’ve never seen. Most prominent of these would be the famous camera obscura that overlooks the town from the top of a nearby ridge above the River Nith. There’s also an air museum and a whole boatload of stuff about Rabbie Burns to see, and to continue my earlier theme, there used to be a very good chip shop in Friars Vennel just along from what used to be What Everyone Wants. I’ve not been in Dumfries for many years now, in fact I don’t think I’ve been there since I started at Uni in the late nineties so I assume a lot has changed about the town since then.

I’m sure I’ll think of many more things I’d like to see in the South West, but I think I’ve ramble enough for one post. Feel free to add suggestions or your own nostalgic patter in the comments.

In the Bleak Midwinter

I was reading a bit about the film, The Heroes of Telemark this morning after I noticed it was on the TV over Christmas. It’s an old black and white war movie from the 60s and stars Kirk Douglas and Richard Harris. For some reason the movie has put me in mind of an ancient game called Midwinter. which at one point was touted as the most realistic. It’s a sandbox game from an era when sandboxes were things where you built sandcastles. I have very vivid memories of my one and only shot of it on my mate’s Atari ST.

The basic premise of the game was simple. You were one of several hundred people who lived on a frozen island called Midwinter which seemed to be partly modelled on Svarlbad. The world was in the grip of a nuclear winter following an asteroid impact in the Far East that had incidentally caused the massive geological upheaval which formed the island.

Just before the start of the game Midwinter finds itself being invaded by the fascistic army of General Masters who serves as the villain of the piece. The general seems to have an inexhaustible supply of men and material so it’s a wonder why it’s so difficult for him to overrun the sparsely populated island in the first place. Of course the idea and challenge of the game is to build up your force of partisans while whittling away at the general’s forces in hit and run attacks, ambushes and commando raids. The game was ultimately won when you destroyed the General’s HQ in his stronghold on the southern part of the island.

The player begins the game in control of a local policeman named John Stark and is joined by half a dozen other locals with varying skills and abilities.  As a sandbox game you’re free to move around the island recruiting others to your cause, fighting the enemy troops etc. The movement system is fairly advanced for its time as you can drive vehicles such as snow buggies, hangliders or even ski to your destination. Fighting takes place in real time 3D first person, although due to the limitations of early computer systems only one enemy could be fought at a time. Spying, sabotage and rescues were mainly carried out from a skill based menu system rather than first person gaming. This made it a bit boring by modern standards where all of the action sections would be true, photorealistic 3D but it did allow the various stats and skills to actually mean something. It also made some spectacular things possible as I was about to find out.

You see, in my youthful enthusiasm I opted for a more direct approach than normally would be prudent in a deep strategy game like Midwinter. Firstly I picked the character with the highest stealth score and set him to scout out the General’s stronghold. Somehow against all the odds he succeeded and returned without being detected. Naturally emboldened by this success I immediately ordered him to rig the entire place with dynamite. Somehow, yet again, he succeeded in spite of the long odds against him. Ten seconds later the general’s entire strong hold exploded in a 24bit colour extravaganza and the game matter of flatly informed me that I had save Midwinter from the evil tyrant General Masters.

Total play time was less than half an hour with the cut scenes and reams of end of game credits included. The odd thing is I didn’t feel half as cheated by my sudden, jarring victory as I did playing through some more modern games. I guess they really don’t make games like they used to.

After the Plaque

I’m just back from an impromptu trip to the dentist. One of the fillings I’ve had since I was a young teenager has been a bit loose for the last week and it was starting to worry me. The last one that fell out disappeared during the night and I didn’t even notice until the tooth started to rot. I didn’t want to take any chances by messing about with one of those temporary filling kits so the professionals were the only option.

The dentist himself seemed a nice enough person, no horns or anything, but he did seem over young to be sticking drills and needles into people’s heads. I’ve seen the same guy a couple of times now and I still can’t get over the difference in technique between him and the dentist that terrorised me while I was a kid.

Firstly the dentist’s chair is actually quite comfortable. The old ones felt like you were lying on a mortuary slab. The only truly weird thing about the seat is that it swings back so that your feet are higher than your head. This leaves you in the strange position of your face being level with the dentist’s thigh while he works on you. My dentist was good enough to explain that it promotes blood flow to the head and makes it easier for him to work on the patient. Still it does leave you feeling a bit uncomfortable lying there upside down while people work around you.

Then there are his instruments of oral destruction. In the bad old days these were laid out on a silver tray inches from your nose. Nowadays they hide them away behind you out of sight. This may seem like a small difference, but psychologically it’s a huge leap. No longer do you have to watch as he plays eeinie-meanie-minie-mo with various painful looking stainless steel probes.

Most importantly from my perspective is the dramatic improvement in anaesthesia. I distinctly remember having to have two injections when I first got my fillings and the first one was done with a needle that looked like a turkey baster. I was so surprised the first time I saw it that I took fright and started wrestling with the dentist like a wean possessed.

There is one other strange thing that’s a bit unsettling. I don’t know the proper name of it so I’m going to call it the Dental Hoover. I don’t ever remember the dentists of old being too concerned about the amount of saliva inside a patients mouth, but these young and trendy dentists really go to town with this strange suction device. It was a bit disconcerting at first when the dental nurse launched this thing into my mouth and it started vacuuming out my spit, but it’s the price you pay for good teeth I guess.

Finally I would like to say that that the NHS dental service in Scotland is very reasonable. It only cost me about £25 for the privilege of spending the rest of the day with my jaw paralysed, but at least my tooth is fine.